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	<title>Lon Hosford&#039;s Bitbox</title>
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	<description>Lon (Alonzo) Hosford&#039;s Professional Consulting Blog</description>
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		<title>Tap, Move, Shake: Turning Your Game Ideas into iPhone &amp; iPad Apps</title>
		<description><![CDATA[Todd Moore&#8217;s new book, Tap, Move, Shake: Turning Your Game Ideas into iPhone &#038; iPad Apps, is currently the best choice for getting started with writing and publishing IOS games. A key feature is that the apps in the book are IN THE APP STORE. Never saw that trick before and I think is a [...]]]></description>
		<link>http://www.lonhosford.com/lonblog/2012/01/22/tap-move-shake-turning-your-game-ideas-into-iphone-ipad-apps/</link>
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		<title>Kobold2D XCode 4 Introduction Tutorial Lesson 7 &#8211; Display Score Using Graphic Glyphs</title>
		<description><![CDATA[&#60;== Lesson 6 &#124;&#124; Lesson 8 ==&#62; The scoring in this game needs a display. Up to this point you can only see the score in the XCode console window. The scoring data you are tracking is the number of attempts and the number of hits. The number of attempts is a class property that [...]]]></description>
		<link>http://www.lonhosford.com/lonblog/2011/12/27/kobold2d-xcode-4-introduction-tutorial-lesson-7-display-score-using-graphic-glyphs/</link>
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		<title>Kobold2D XCode 4 Introduction Tutorial Lesson 6 &#8211; Add Collision Sound Effect</title>
		<description><![CDATA[&#60;== Lesson 5 &#124;&#124; Lesson 7 ==&#62; So far you can see the XCode console window reports the collisions between the player and moving target. Now is time to add some sound. Audio is not integrated into Cocos2D and so a library is required. Fortunately CocosDenshion is an audio library with IOS gaming in mind [...]]]></description>
		<link>http://www.lonhosford.com/lonblog/2011/12/23/kobold2d-xcode-4-introduction-tutorial-lesson-6-add-collision-sound-effect/</link>
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		<title>Kobold2D XCode 4 Introduction Tutorial Lesson 5 &#8211; Add Collision Detection</title>
		<description><![CDATA[&#60;== Lesson 4 &#124;&#124; Lesson 6 ==&#62; Now its time to detect the collision of the moving target and the player. For this game, the collision is a good thing as that is the goal. So we will call collisions between the player and the moving target a hit. To plan ahead, you will also [...]]]></description>
		<link>http://www.lonhosford.com/lonblog/2011/12/22/kobold2d-xcode-4-introduction-tutorial-lesson-5-add-collision-detection/</link>
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		<title>Kobold2D XCode 4 Introduction Tutorial Lesson 4 &#8211; Progressively Increase Moving Target Speed</title>
		<description><![CDATA[&#60;== Lesson 3 &#124;&#124; Lesson 5 ==&#62; This is a short lesson that adds a tad of challenge to trying to intercept the moving target. The challenge is to increase the speed of each iteration of the moving target. The movingTargetDuration property has the length of time to &#8220;fall&#8221; from the top of the screen [...]]]></description>
		<link>http://www.lonhosford.com/lonblog/2011/12/21/kobold2d-xcode-4-introduction-tutorial-lesson-4-progressively-increase-moving-target-speed/</link>
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