{"id":2845,"date":"2012-01-22T16:51:10","date_gmt":"2012-01-22T21:51:10","guid":{"rendered":"http:\/\/www.lonhosford.com\/lonblog\/?p=2845"},"modified":"2015-07-31T18:25:49","modified_gmt":"2015-07-31T23:25:49","slug":"tap-move-shake-turning-your-game-ideas-into-iphone-ipad-apps","status":"publish","type":"post","link":"https:\/\/www.lonhosford.com\/lonblog\/2012\/01\/22\/tap-move-shake-turning-your-game-ideas-into-iphone-ipad-apps\/","title":{"rendered":"Tap, Move, Shake: Turning Your Game Ideas into iPhone &#038; iPad Apps"},"content":{"rendered":"<div id=\"fb-root\"><\/div>\n<p><script src=\"https:\/\/connect.facebook.net\/en_US\/all.js#appId=105467682877384&amp;xfbml=1\"><\/script><fb:like href=\"https:\/\/www.lonhosford.com\/lonblog\/2012\/01\/22\/tap-move-shake-turning-your-game-ideas-into-iphone-ipad-apps\/\" send=\"true\" width=\"450\" show_faces=\"true\" font=\"\"><\/fb:like><!-- Place this tag where you want the +1 button to render --><br \/>\n<g:plusone annotation=\"inline\"><\/g:plusone><\/p>\n<p>Todd Moore&#8217;s new book, <strong><a href=\"http:\/\/www.amazon.com\/gp\/product\/1449303455\/ref=as_li_ss_tl?ie=UTF8&#038;tag=hosfordusa&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1449303455\">Tap, Move, Shake: Turning Your Game Ideas into iPhone &#038; iPad Apps<\/a><\/strong>, is currently the best choice for getting started with writing and publishing IOS games. <\/p>\n<p>A key feature is that <strong>the apps in the book are IN THE APP STORE<\/strong>. Never saw that trick before and I think is a standard for anyone writing IOS books. I actually followed the steps of creating an app I could download suffice it had a tad more flash in the store.<\/p>\n<figure style=\"width: 121px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/www.amazon.com\/gp\/product\/1449303455\/ref=as_li_ss_tl?ie=UTF8&#038;tag=hosfordusa&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=1449303455\" target=\"_blank\"><img loading=\"lazy\" decoding=\"async\"  src=\"http:\/\/ecx.images-amazon.com\/images\/I\/51erZvLUPaL._BO2,204,203,200_PIsitb-sticker-arrow-click,TopRight,35,-76_AA300_SH20_OU01_.jpg\" alt=\"Tap, Move, Shake: Turning Your Game Ideas into iPhone &#038; iPad Apps\" width=\"121\" height=\"160\" class=\"  \" title=\"Tap, Move, Shake: Turning Your Game Ideas into iPhone &#038; iPad Apps\"\/><\/a><figcaption class=\"wp-caption-text\">Tap, Move, Shake: Turning Your Game Ideas into iPhone & iPad Apps<\/figcaption><\/figure>\n<p>This is the first book I have seen in XCode\/ObjectiveC that takes the submission to the App store as important a learning step as is the process of writing code. I loved the give and take App store rejection emails that provided a lot of insight for anyone who is going to submit an app the first time.<\/p>\n<p>Also insightful is the special effort in giving the coder who is light on media creation great chapters on creating graphics and sound. Links provided are well researched.<\/p>\n<p>On the wish list for me was not to dismiss ARC (Automatic Reference Counting) at the onset. Gee the book kinda assumes the beginner and ARC leans to that. But I suspect a case of examples completed at a time Apple was busy upsetting the cart for writers in progress.<\/p>\n<p>The chapters are extremely well thought out especially the progression of development with the sections in each chapter. <\/p>\n<p>I think you need a basic skill in XCode and Objective C to follow the book. XCode is introduced nicely for beginners and Objective C is learned more by example and less by explanation. I could not have solved some bugs without a basic skill in Objective C. The architecture of IOS app is explained well. I loved the clarity of explaining the bootstrap of an IOS app. I finally got it!<\/p>\n<p>The book covers EVERYTHING you need from setting up for development, coding, basic testing, resource creation, app submission and even app marketing. All at a very clear to the point approach. The book examples make you feel you are starting at the beginning because they are from the gaming industry beginnings tuned to the phone.<\/p>\n<p>This is 254 page book that has a good number of images taking up pages. Compared to 3 and 4 inch opus magnum IOS books out there that are OMGs difficult to hold open on the desk or in a lounge chair, Todd gets a great deal done as a focused writer. Cutting content is key. I rather buy more books than have big monsters.<\/p>\n<p>Want to get started in IOS gaming without a gaming engine or better understand your gaming engine, then do this book.<\/p>\n<div id=\"fb-root\"><\/div>\n<p><script src=\"https:\/\/connect.facebook.net\/en_US\/all.js#appId=105467682877384&amp;xfbml=1\"><\/script><fb:like href=\"https:\/\/www.lonhosford.com\/lonblog\/2012\/01\/22\/tap-move-shake-turning-your-game-ideas-into-iphone-ipad-apps\/\" send=\"true\" width=\"450\" show_faces=\"true\" font=\"\"><\/fb:like><\/p>\n<div id=\"fb-root\"><\/div>\n<p><script src=\"https:\/\/connect.facebook.net\/en_US\/all.js#xfbml=1\"><\/script><fb:comments href=\"https:\/\/www.lonhosford.com\/lonblog\/2012\/01\/22\/tap-move-shake-turning-your-game-ideas-into-iphone-ipad-apps\/\" num_posts=\"3\" width=\"500\"><\/fb:comments><\/p>\n<p>[ad name=&#8221;Google Adsense&#8221;]<br \/>\n<!-- Place this render call where appropriate --><br \/>\n<script type=\"text\/javascript\">\n  (function() {\n    var po = document.createElement('script'); po.type = 'text\/javascript'; po.async = true;\n    po.src = 'https:\/\/apis.google.com\/js\/plusone.js';\n    var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s);\n  })();\n<\/script><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Todd Moore&#8217;s new book, Tap, Move, Shake: Turning Your Game Ideas into iPhone &#038; iPad Apps, is currently the best choice for getting started with writing and publishing IOS games. A key feature is that the apps in the book are IN THE APP STORE. Never saw that trick before and I think is a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5],"tags":[31,64,69,68],"class_list":["post-2845","post","type-post","status-publish","format-standard","hentry","category-general","tag-gaming","tag-iphone","tag-objective-c","tag-xcode"],"_links":{"self":[{"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/posts\/2845","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/comments?post=2845"}],"version-history":[{"count":16,"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/posts\/2845\/revisions"}],"predecessor-version":[{"id":3659,"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/posts\/2845\/revisions\/3659"}],"wp:attachment":[{"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/media?parent=2845"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/categories?post=2845"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lonhosford.com\/lonblog\/wp-json\/wp\/v2\/tags?post=2845"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}